

Of these two, one is your inability to please the prince of the region - sure, you can do their quest, but they appear so rarely that if you miss one, you can more or less count on the prince besieging a town (or even all of the towns in his region), since his goodwill will diminish way before a new quest appears.

One I don't get (what did they think when they decided buy/sell prices should be the same?!), but two are positively frustrating. Also, I think it's a good idea that now you have to own a certain number of ships, businesses and employees to achieve ever higher ranks.Ībout the design flaws. In Patrician 3, I always felt I was feeling in the dark when it came to the popularity in my home city needed for the next level. I especially welcome the progress bar - now I can see just how much I still need to achieve before the next promotion. What I positively like about it is that they've mostly kept the mechanics of the previous two Patricians (so they didn't dumb it down, at least not much), but they made the interface more user-friendly. Hey now, it's not that much of a bad game - it could be very good, but it's marred by some design flaws.
